Recall that the Units Setup is set to meters, therefore 1 unit is 1 meter. ![]() As a side note - you can edit the Frame Rate from the Time Configuration window whose button is right next to the Set Keys button in the bottom right. Therefore, 15.56 meters / 1 second is 15.56 meters / 30 frames = ~0.5 meters per frame. The Frame Rate in this example is set to NTSC 30 frames per second.That's 56 000 meters / 3600 seconds, or 15.56 meters per second. The speed of this vessel is 56 km/hour, according to Wikipedia. if you're simulating a Medieval warship, find out how fast a typical Navy warship from that era was). Either use the Internet to find how fast the real-world version of your model is/or if fictional, consider using something with similar properties as a starting point ( i.e.Here is how to approach the animation methodically. ![]() It is crucial that you are mindful of the speed of your ship as it travels through the liquid. The speed of your model will heavily affect the entire simulation. ![]() The ship in this example is already animated for you. Please don't delete the measurement box for the time being - you are going to need it when setting the Phoenix Liquid Simulator Initial Fill Up level.
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